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Financing of sports businesses under the Covid Corporate Financing Facility
June 30, 2020
On 4 June 2020 Tottenham Hotspurs Stadium Ltd (THS) announced that it had issued £175 million of commercial paper under the Bank of England’s Covid Corporate Financing Facility (CCFF).
Cheats never prosper: The potential impact of Take-Two v James on cheating in esports
June 19, 2020
For as long as there have been games to win, there have been people willing to do anything to win them. From cork-filled baseball bats, sanded cricket balls, and the Hand of God to performance-enhancing drugs and state-sponsored doping programmes, cheating will always be an intrinsic part of sporting culture – and esports is no different.
Antitrust challenges in (mobile) eSports: App store restrictions and beyond
June 18, 2020
From being a casual hobby just a decade ago, eSports have evolved into a lucrative business worth over a billion US dollars.
End of the mods? Cautionary tale for copyright holders active in an open source environment
June 16, 2020
A mod or modification is a term applied to public alterations to a video game. The modding of games is one of the most diverse and vibrant scenes in the gaming community, with a rich history of great games that have been tweaked by bedroom coders and professional developers alike.
The impact of the COVID-19 pandemic on Esports
June 09, 2020
The COVID-19 pandemic has caused considerable disruption affecting both populations and industries. The financial impact has been severe, with some major companies filing for bankruptcy.